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// Five.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Five.h"
#include "FiveDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CFiveApp

BEGIN_MESSAGE_MAP(CFiveApp, CWinApp)
	//{{AFX_MSG_MAP(CFiveApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFiveApp construction

CFiveApp::CFiveApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CFiveApp object

CFiveApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CFiveApp initialization

BOOL CFiveApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

    // 获得配置文件位置
    ::GetModuleFileName( NULL, m_szIni, MAX_PATH );
    lstrcpy( &m_szIni[lstrlen( m_szIni ) - 3], _T("ini") );
    // 读取战绩统计
    m_nWin = ::GetPrivateProfileInt( _T("Stats"), _T("Win"), 0, m_szIni );
    m_nDraw = ::GetPrivateProfileInt( _T("Stats"), _T("Draw"), 0, m_szIni );
    m_nLost = ::GetPrivateProfileInt( _T("Stats"), _T("Lost"), 0, m_szIni );
    // 注册棋盘窗口类
    WNDCLASS wc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
    wc.hCursor = LoadCursor( IDC_ARROW );
    wc.hIcon = NULL;
    wc.hInstance = AfxGetInstanceHandle();
    wc.lpfnWndProc = ::DefWindowProc;
    wc.lpszClassName = _T("ChessTable");
    wc.lpszMenuName = NULL;
    wc.style = 0;
    AfxRegisterClass( &wc );
	CFiveDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}